![]() ![]() It really is that easy, and Mario newcomers and veterans alike can start creating their own levels within minutes thanks to this fluid and accessible design. ![]() Testing your masterpiece involves dragging Mario to the desired start point and pressing play, which effectively lets you iron out the kinks in a specific area or the entire level, depending on your current needs. If you want to rework something, you can simply erase it with your stylus or reset the whole stage entirely. Most everything else is performed by a quick tap on one of the grid boxes, from placing a goomba out on the prowl to stuffing a question mark box with a 1-up mushroom. Every available asset corresponds to a tiny square on a massive grid, and you can even stretch out the distance to the end goal if your level warrants it. Budding Mario level designers can use their stylus to quite literally paint sprawling, blocky landscapes on the Wii U GamePad screen. I had read reports that Super Mario Makerwas originally intended to be a new Mario Paintgame, and you can actually see a bit of this influence when it comes to the intuitive yet robust creation mechanics. ![]()
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